#include<windows.h>
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<stdarg.h>
#include<glut.h>
void display(void)
{
GLubyte
fly[] = {
0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03,
0x80, 0x01, 0xC0, 0x06, 0xC0, 0x03, 0x60,
0x04,
0x60, 0x06, 0x20, 0x04, 0x30, 0x0C, 0x20,
0x04,
0x18, 0x18, 0x20, 0x04, 0x0C, 0x30, 0x20,
0x04,
0x06, 0x60, 0x20, 0x44, 0x03, 0xC0, 0x22,
0x44,
0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,
0x44,
0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,
0x44,
0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,
0x66,
0x01, 0x80, 0x66, 0x33, 0x01, 0x80, 0xCC,
0x19,
0x81, 0x81, 0x98, 0x0C, 0xC1, 0x83, 0x30,
0x07,
0xe1, 0x87, 0xe0, 0x03, 0x3f, 0xfc, 0xc0,
0x03,
0x31, 0x8c, 0xc0, 0x03, 0x33, 0xcc, 0xc0,
0x06,
0x64, 0x26, 0x60, 0x0c, 0xcc, 0x33, 0x30,
0x18,
0xcc, 0x33, 0x18, 0x10, 0xc4, 0x23, 0x08,
0x10,
0x63, 0xC6, 0x08, 0x10, 0x30, 0x0c, 0x08,
0x10,
0x18, 0x18, 0x08, 0x10, 0x00, 0x00, 0x08};
GLubyte
halftone[] = {
0xAA,
0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA,
0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA,
0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA,
0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA,
0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA,
0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA,
0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA,
0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA,
0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA,
0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA,
0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA,
0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA,
0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA,
0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA,
0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA,
0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55};
GLubyte
S[] = {
0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF,
0xFF, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00,
0x00,
0x03, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00,
0xC0,
0x00, 0x00, 0x00, 0xC0, 0x00, 0x00, 0x00,
0xC0,
0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00,};
glClear
(GL_COLOR_BUFFER_BIT);
glColor3f
(1.0, 1.0, 1.0);
/* draw one solid, unstippled rectangle, */
/* then two stippled rectangles */
glRectf
(25.0, 25.0, 125.0, 125.0);
glEnable
(GL_POLYGON_STIPPLE);
/*
glPolygonStipple (fly);
glRectf (125.0, 25.0, 225.0, 125.0);
glPolygonStipple (halftone);
glRectf (225.0, 25.0, 325.0, 125.0);
*/
glPolygonStipple
(S);
glRectf
(125.0, 25.0, 225.0, 125.0);
glDisable
(GL_POLYGON_STIPPLE);
glFlush
();
}
void init (void)
{
glClearColor
(0.0, 0.0, 0.0, 0.0);
glShadeModel
(GL_FLAT);
}
void reshape (int w, int h)
{
glViewport
(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode
(GL_PROJECTION);
glLoadIdentity
();
gluOrtho2D
(0.0, (GLdouble) w, 0.0, (GLdouble) h);
}
int main(int argc, char** argv)
{
glutInit(&argc,
argv);
glutInitDisplayMode
(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize
(350, 150);
glutCreateWindow
(argv[0]);
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return 0;
}
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